Passives or items which refer to elemental damage or elemental resistance will affect all 3 of these Damage Types or Resistances. For each Element you've been hit by Damage of Recently, 8% reduced Damage taken of that Element. Elemental Damage, Critical Strike Multiplier. 10% increased Elemental Damage +15% to Critical Strike. Hello, I was wondering if anyone has tried combing the Rathalos 2 piece set bonus with points in critical boost to see the crit element gets increased? I was planning on making an AUp 4, CE 4, Crit boost 3, WE 3, Maximum might 1 and crit element build, but I don't want to waste the materials if crit element and boost don't work together.
Critical Element Vs Elemental Dmg Build
Critical Element Vs Elemental Dmg 3
I've seen a few guides about this subject and it still leaves me puzzled. I know to build a weapon based on it's strengths ( status, criticals, IPS) but when should mods like Magnum force ( I know the accuracy issue) and pure damage mods NOT be used in a build? Event mods are all the rage now and you'd think that whoever has them in a build would excel over all in the known universe. I'm tempted to slap the 120% plus whatever else I have to get those #s HIGH. I hear that this can be a waste sometimes and that hybrids or crit builds are choice and that pure damage builds have diminishing returns rendering it pointless because of limited mod space. I'm not saying that someone would need to be a pro to understand but there is obviously a deeper science going on here that eludes me. If anyone can enlighten me on this I would greatly appreciate it! Thnx Tenno!